British System

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So that our students acquire and assimilate the knowledge and skills necessary for their intellectual and cultural development, at SHACKLETON INTERNATIONAL SCHOOL we follow the British educational model, which in addition to mastering the English language, favours practical and intuitive training, encourages teamwork and establishes clear objectives that guarantee continuous monitoring of the students’ learning process.

 10 key attributes of the British educational system:

Motivating dynamic

Stimulating environment and resources

Structured programme of objectives

Personalised levels of care

Importance of evaluation

Promotion of healthy interpersonal relationships

Critical judgement and passion for learning

Value and recognition of students’ work

Strong leadership

Methodology

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At SHACKLETON INTERNATIONAL SCHOOL, we use a variety of different methodologies, so that our students can acquire a solid and integral foundation. In this way, depending on the area of work, the characteristics of the group, and of each individual student, we select the strategy that we consider most effective for a better understanding of the subject material and its assimilation. We seek the participation of each student, the interaction between peers and group dynamism to achieve an enriched and universal education.

True educational innovation does not depend solely on the use of the ICTs in the classroom, it must also have a pedagogical meaning. That is why many of our most interesting innovations do not depend on technology.

 

With this style of teaching, the student becomes the protagonist of their own learning process.

Equivalence between the British and Spanish education systems

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tabla equivalencias english spanish

Stages of British education

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Foundation Stage

The educational stages of children from 4 months/age 1 until age 5 (Year 1) are taught in our Early Childhood Education Centre SUPERFRIENDS INTERNATIONAL SCHOOL. From there, children will graduate to Year 2 at SHACKLETON INTERNATIONAL SCHOOL.
SHACKLETON INTERNATIONAL SCHOOL will not include the First Cycle of Early Childhood Education, instruction will begin from age 3 (Nursery) onwards. Students that have completed the First Cycle of Early Childhood Education at CHIQUILIN BILINGUAL SCHOOL will have a preference for admission.

SUPERFRIENDS INTERNATIONAL SCHOOL: www.superfriends.es
CHIQUILIN BILINGUAL SCHOOL: www.eichiquilin.com

Primary Education

In the British system, Primary Education starts in Year 1 (age 5) and is comprised of two Key Stages:

  • Key Stage 1 includes Year 1 and Year 2
  • Key Stage 2 includes Years 3, 4, 5 & 6

Secondary Education (ages 11 to 16)
Comprises two Key Stages:
Key Stage 3 (age 11 to age 14), equivalent to Years 7, 8 and 9.

Secondary Education

Comprises two Key Stages:

  • Key Stage 3 (age 11 to age 14), equivalent to Years 7, 8 and 9.
  • Key Stage 4 (age 14 to age 16). Year 10 and Year 11 form the last cycle of Secondary Education and are equivalent to the last two courses of the E.S.O in the Spanish system

Sixth Form

After having obtained IGCSEs (International General Certificate of Secondary Education), students proceed to Sixth Form.

Project based learning

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proyectos de Shackelton International School

A learning methodology in which students play an active role and academic motivation is favoured. The method consists of carrying out a project, usually in a group.

Workshops

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It is a learning style where the teacher provides the theoretical and procedural foundations, which serve as a basis for the students to carry out a set of previously designed activities (according to the topic discussed) with the aim of developing a tangible product. This basis, along with practice, leads to a better understanding of the topic at hand.

It is a methodology characterized by the interrelation between the theory and practice.

Cooperative and Collaborative Learning

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Aprendizaje cooperativo y colaborativo

Cooperative learning is a type of learning that allows each student to learn alongside their peers, rather than individually. Student groups do not usually exceed five members. The teacher is the one who forms the groups and who guides them, directing the performance and distributing the roles and functions.

Collaborative learning is similar to cooperative learning. Here, the former differs from the latter in the degree of liberty in which the groups are formed and function. In this type of learning, it is the educators who propose a topic or problem and the students who decide how to approach it.

Flipped or Inverted Classroom

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A pedagogical model in which student participation takes place outside of class time (presumably from home) through interactive means. In class, they put into practice what they have learned, often developing team projects with their classmates.

Debates

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Debating involves skills such as: knowing how to speak, transmitting ideas and opinions, knowing how to listen, sharing positions, refuting and being prepared to change one’s mind.

Conceptual Mapping

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A graphic technique in which concepts are organized starting from a single point and from which new ideas are generated, accompanied by other elements that are related to the main idea. Visual learning reinforces a better understanding, encourages the integration of new knowledge and helps to refine thinking. It is a technique that favours the development of creativity.

Problem-Based Learning

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Problem-based learning is a cyclical learning process made up of many different stages, starting with asking questions and acquiring knowledge that, in turn, lead to more questions in an amplifying cycle of complexity.

Putting this methodology into practice, not only involves the exercise of inquiry by the students, but also transforms outcomes into useful data and information. According to many pedagogues, the four great observed advantages of using this methodology are:

  • The development of critical thinking and creative skills.
  • Improvement in problem solving skills.
  • Increase in student motivation.
  • Most efficient means of transferring knowledge to new situations.

Gamification

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Through gamification, children work on different problems through the dynamics of games and video games.

Game-design elements and principles are then applied to non-game contexts, so that both circumstances are integrated, helping to promote attention and cooperative learning.

Thinking Based Learning

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Beyond memorising content, students must be taught to work with the information they receive. They must be taught to contextualise, analyse, relate, argue…In other words, convert information into knowledge.

The objective of this methodology is to develop thinking skills beyond memorisation, to develop effective thinking.

Competency-Based Learning

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By definition, all learning processes aim to acquire knowledge, develop skills, and solidify work habits. Competency-Based Learning represents a set of strategies to achieve this goal.

Through assessment tools such as rubrics, teachers can deliver the academic curriculum without deviation from the current curriculum, by focusing on it in a different way, putting real examples into practice and, thus, transmitting to their students, a more tangible importance to the lessons.